ok, maybe i've just had too much beer at this point but - i'm just trying to listen for a custom event from a swf i've loaded and i'm just NOT able to capture it. the loading code right now is just:
public function loadGame(gameSrc:String,gX:Number,gY:Number):void {
var loader = new Loader();
var addedDefinitions:LoaderContext = new LoaderContext();
addedDefinitions.applicationDomain = new ApplicationDomain();
loader.load(new URLRequest(gameSrc));
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onLoaded);
function onLoaded(evt:Event):void {
var game:MovieClip = MovieClip(evt.target.content);
game.x = gX;
game.y = gY;
chamber.mc_gameHolder.addChild(game);
Tweener.addTween(chamber.mc_gameTitle,{alpha:1,time:.75});
game.addEventListener("showQuiz",showQuiz);
}
}
i've tried like a ton of ways to do this and NONE of them work. i know the event is being fired from my loaded swf because i also have a listener in there that traces out a "hello" when it's fired.
anyone? and apologies if this has been posted before - search didn't turn up anything specific.