ok, maybe i've just had too much beer at this point but - i'm just trying to listen for a custom event from a swf i've loaded and i'm just NOT able to capture it. the loading code right now is just:
  public function loadGame(gameSrc:String,gX:Number,gY:Number):void {
        var loader = new Loader();
           var addedDefinitions:LoaderContext = new LoaderContext();
           addedDefinitions.applicationDomain = new ApplicationDomain();   
     loader.load(new URLRequest(gameSrc));
     loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onLoaded);
     function onLoaded(evt:Event):void {   
    var game:MovieClip = MovieClip(evt.target.content);
    game.x = gX;
    game.y = gY;    
    chamber.mc_gameHolder.addChild(game);    
    Tweener.addTween(chamber.mc_gameTitle,{alpha:1,time:.75});  
    game.addEventListener("showQuiz",showQuiz);  
   }
  }
i've tried like a ton of ways to do this and NONE of them work. i know the event is being fired from my loaded swf because i also have a listener in there that traces out a "hello" when it's fired.
anyone? and apologies if this has been posted before - search didn't turn up anything specific.