WordPress uses global variables that these functions modify when iterating through the loop. e.g.:
var $posts = null;
var $post = null;
var $post_count = 0;
var $post_index = 0;
function have_post() {
global $posts, $post_count, $post_index;
$post_index = 0;
// do a database call to retrieve the posts.
$posts = mysql_query('select * from posts where ...');
if ($posts) {
$post_count = count($posts);
return true;
} else {
$post_count = 0;
return false;
}
}
function thepost() {
global $posts, $post, $post_count, $post_index;
// make sure all the posts haven't already been looped through
if ($post_index > $post_count) {
return false;
}
// retrieve the post data for the current index
$post = $posts[$post_index];
// increment the index for the next time this method is called
$post_index++;
return $post;
}
function the_title() {
global $post;
return $post['title'];
}
function the_content() {
global $post;
return $post['content'];
}
I would definitely recommend using OOP style coding over what WordPress does, however. This will keep variables definied within an instance of an object instead of being globally accessible. e.g.:
class Post {
function __construct($title, $content) {
$this->title = $title;
$this->content = $content;
}
function getTitle() {
return $title;
}
function getContent() {
return $content;
}
}
class Posts {
var $postCount = 0;
var $posts = null;
function __construct($conditions) {
$rs = mysql_query('select * from posts where $conditions...');
if ($rs) {
$this->postCount = count($rs);
$this->posts = array();
foreach ($rs as $row) {
$this->posts[] = new Post($row['title'], $row['content']);
}
}
}
function getPostCount() {
return $this->postCount;
}
function getPost($index) {
return $this->posts[$index];
}
}