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Can anyone explain how to use glMultiTexCoord() in comparison with glTexCoordPointer()?

+1  A: 

The size argument to glTexCoordPointer() corresponds to the suffix number of the glMultiTexCoord() function.

So a bunch of calls to e.g. glMultiTexCoord3fv() would be replaced by a single call to glTexCoordPointer(3, GL_FLOAT, ...).

Here, the 3 is from the suffix '3' (size specifier), and the GL_FLOAT is from the suffix 'f' (type specifier).

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