Can anyone explain how to use glMultiTexCoord() in comparison with glTexCoordPointer()?
+1
A:
The size argument to glTexCoordPointer() corresponds to the suffix number of the glMultiTexCoord() function.
So a bunch of calls to e.g. glMultiTexCoord3fv() would be replaced by a single call to glTexCoordPointer(3, GL_FLOAT, ...).
Here, the 3 is from the suffix '3' (size specifier), and the GL_FLOAT is from the suffix 'f' (type specifier).
unwind
2009-10-06 14:30:56