I'm working on an iPhone game that takes place on the ocean surface. Can someone recommend some sample code or tutorials for implementing waves or ripples in OpenGL?
iPhone supports OpenGL ES 1.1, so there is no support for shaders or other fancy effects.
I don't need anything too fancy. I don't need reflections, for example. I don't want to overtax the device. I just need something that sorta looks like an ocean. (But it would be nice if it looked as nice as Koi Pond.)