Hello everyone,
I am using the following code to try to test whether network consumption (monitored from network tab of task manager) will increase if I increase the concurrent connection number (i.e. the ClientCount application configuration value). But I find even if I increase client count from 100 to 500, the network consumption is still the same (around 3%-4%, from both client and server side). Any ideas what is wrong? I want to prove if concurrent number increases from client side, both client and server network consumption will crease.
Here is my application config and client side code. The URL is a wmv file hosted in IIS 7.0 bit rate throttling control on another machine in local LAN. I am using VSTS 2008 + C# + .Net 3.5 to develop a console application as client.
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<system.net>
<connectionManagement>
<add address="*" maxconnection="1000000" />
</connectionManagement>
</system.net>
<appSettings>
<add key="URL" value="http://labtest2/test.wmv"/>
<add key="ClientCount" value="100"/>
<add key="Timeout" value="3600"/>
</appSettings>
</configuration>
class Program
{
private static int ClientCount = 100;
private static string TargetURL = String.Empty;
private static int Timeout = 200;
static void PerformanceWorker()
{
Stream dataStream = null;
HttpWebRequest request = null;
HttpWebResponse response = null;
StreamReader reader = null;
try
{
request = (HttpWebRequest)WebRequest.Create(TargetURL);
request.Timeout = Timeout * 1000;
request.Proxy = null;
response = (HttpWebResponse)request.GetResponse();
dataStream = response.GetResponseStream();
reader = new StreamReader(dataStream);
// 1 M at one time
char[] c = new char[1000 * 1000];
while (reader.Read(c, 0, c.Length) > 0)
{
Console.WriteLine(Thread.CurrentThread.ManagedThreadId + ":\t" + c[0]);
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message + "\n" + ex.StackTrace);
}
finally
{
if (null != reader)
{
reader.Close();
}
if (null != dataStream)
{
dataStream.Close();
}
if (null != response)
{
response.Close();
}
}
}
static void Main(string[] args)
{
TargetURL = ConfigurationSettings.AppSettings["URL"];
ClientCount = Int32.Parse(ConfigurationSettings.AppSettings["ClientCount"]);
Timeout = Int32.Parse(ConfigurationSettings.AppSettings["Timeout"]);
Thread[] workers = new Thread[ClientCount];
for (int i = 0; i < ClientCount; i++)
{
workers[i] = new Thread((new ThreadStart(PerformanceWorker)));
}
for (int i = 0; i < ClientCount; i++)
{
workers[i].Start();
}
for (int i = 0; i < ClientCount; i++)
{
workers[i].Join();
}
return;
}
}
thanks in advance, George