I have a question about loops in flash....
In a tile game I'm making a have a mini map of the whole level. The way it renders the map is a function with a for loop in another for loop. It cycles through each tile position and attaches a map piece (basically a 3x3 pixel square) which is colored according to what the tile is. Anyway, my problem is that when the level gets big like 50x50 tiles the map redering takes forever (up to 3 seconds). Is there anyway to fix this? Or is there another way of doing a mini-map?? If the level gets ever bigger it could take like 10 seconds!
Any help is appreciated!
Thanks, Matt