For message based passing systems, what are your "message design patterns" e.g.
Limit directed messages (i.e. specific destination)
Avoid long cascade chains (i.e. react to MsgA with MsgB, MsgC etc.)
Have a system "heartbeat" message
Other examples?
For message based passing systems, what are your "message design patterns" e.g.
Limit directed messages (i.e. specific destination)
Avoid long cascade chains (i.e. react to MsgA with MsgB, MsgC etc.)
Have a system "heartbeat" message
Other examples?
All the important ones are in the book Enterprise Integration Patterns. Check it out.
Favour idempotent Message processing: a duplicate message is tolerated without causing "double debits".
Avoid large messages - prefer the "baggage-check" idiom
Avoid message ordering requirements - greatly simplifies burden on infrastructure
If you are implementing a message based system, I suggest reading the canonical resource to get insight on messaging architectures: Enterprise Integration Patterns: Designing, Building, and Deploying Messaging Solutions by Gregor Hohpe y Bobby Woolf.
A short summary of each pattern is available online at http://www.eaipatterns.com/toc.html At the end of the page two case studies are available.
The book is a great resource, you will find there problems and situations you don't even imagine before, with a good analysis of the strategy to solve it.