Hi,
For iPhone game development, I switched from PNG format to PVRTC format for the sake of performance. But PVRTC compression is ruining the quality of the images.. I am using spritesheets with transparencies for the character animations.. and the pvrtc makes the edges look muddy around the character near the transparencies.
I read that pvrtc cant handle edges and all.. but is there a solution to it? Can we do something to these images whereby atleast there wont be these muddy boundaries around the character..
Sankar