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884

answers:

1

I have added Private Frameworks To my project. When I build in DEVICE | RELEASE everything works fine and I am able to ldid -S the application and it successfully launches on my device.

However, when trying to BUILD AND GO in Simulator, I get the error "No such file or directory" as indicated below: (I also get the error twice which is strange too.)

 Line Location HomeProfileViewController.h:10: error:  BluetoothManager/BluetoothManager.h:  No such file or directory

Below are the project and build settings that I currently have, maybe someone can find a mistake and let me know, that would be awesome!

PROJECT SETTINGS:

PRIVATE_HEADERS_FOLDER_PATH = "/Developer/SDKs/iPhoneOS.sdk/Versions/iPhoneOS3.0.sdk/include"
PUBLIC_HEADERS_FOLDER_PATH = "/Developer/SDKs/iPhoneOS.sdk/Versions/iPhoneOS3.0.sdk/include"
USER_HEADER_SEARCH_PATHS = "/Developer/SDKs/iPhoneOS.sdk/Versions/iPhoneOS3.0.sdk/include"

OTHER_CFLAGS = "-I/Developer/SDKs/iPhoneOS.sdk/Versions/iPhoneOS3.0.sdk/include-I/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/include-I/Developer/Platforms/iPhoneOS.platform/Developer/usr/lib/gcc/arm-apple-darwin9/4.0.1/include-F/System/Library/Frameworks-F/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks-F/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/PrivateFrameworks-DMAC_OS_X_VERSION_MAX_ALLOWED=1050"

TARGET BUILD SETTINGS:

PRIVATE_HEADERS_FOLDER_PATH = "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/PrivateFrameworks"
FRAMEWORK_SEARCH_PATHS = "$(inherited) $(SDKROOT)$(SYSTEM_LIBRARY_DIR)/PrivateFrameworks"
USER_HEADER_SEARCH_PATHS = "/Developer/SDKs/iPhoneOS.sdk/Versions/iPhoneOS3.0.sdk/include/**"

OTHER_CFLAGS = "-I/Developer/SDKs/iPhoneOS.sdk/Versions/iPhoneOS3.0.sdk/include-I/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/include-I/Developer/Platforms/iPhoneOS.platform/Developer/usr/lib/gcc/arm-apple-darwin9/4.0.1/include-F/System/Library/Frameworks-F/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks-F/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/PrivateFrameworks-DMAC_OS_X_VERSION_MAX_ALLOWED=1050"

Note: The quotation marks in the paths aren't actually in my project, I put them in so the site will syntax them better.

+1  A: 

Actually, for SDK 3.0+, make sure that binaries and headers are in the PrivateFrameworks folder like the following example: /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/PrivateFrameworks/BluetoothManager.framework

Binaries and Header files must be under this directory, headers must be under /Headers, for example: /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/PrivateFrameworks/BluetoothManager.framework/Headers/BluetoothManager.h

then use these statements where you will need the private headers:

#if TARGET_IPHONE_SIMULATOR
    //This is where you put code for simulator
#else
    //Private functions will go here!       
#endif

NOW you can add the private framework from the first directory listed above, and you can build and go for simulator, and build for device! YOu wont have to add/delete frameworks when switching between device/simulator!

AWright4911