I'm creating a flash application that makes use of both the dropShadow filter and scaling of various sprites.
And therein lies the problem:
This filter supports Stage scaling. However, it does not support general scaling, rotation, and skewing. If the object itself is scaled (if scaleX and scaleY are set to a value other than 1.0), the filter is not scaled.
By happenstance the lack of rotation support is beneficial to me, but I really badly need the scaling to work. What's the best method for doing this?
Can I extend the DropShadow object and "make it" update?
Shall I make my own custom object that just recreates itself with a new .distance value to match the zoom level?
What's the best method to use (with performance in mind)?