I'm looking for a comprehensive and up-to-date reference (preferably in book form) on OpenGL. I'd like to find something that covers OpenGL 3.0 but also need information on OpenGL 2.1 for older hardware (my understanding is that DirectX 10 level hardware is necessary for OpenGL 3 functionality).
I'm strongly considering the OpenGL SuperBible but it appears that this only covers up to OpenGL 2.1.
Any suggestions?