I'm writing an online game which allows a user to progress from one puzzle to the next, and if the user makes mistakes, each puzzle has a start again button to allow the user to start just that puzzle from scratch. A simplified version of the code's structure is below:
function puzzle(generator) {
this.init = function() {
this.generator = generator;
...
this.addListeners();
}
//fires when the puzzle is solved
this.completed = function() {
window.theSequence.next();
}
this.empty = function() {
//get rid of all dom elements, all event listeners, and set all object properties to null;
}
this.addListeners = function() {
$('#startOver').click(function() {
window.thePuzzle.empty();
window.thePuzzle.init();
});
}
this.init();
}
function puzzleSequence(sequenceGenerator) {
this.init = function() {
//load the first puzzle
window.thePuzzle = new puzzle({generating json});
}
this.next = function() {
//destroy the last puzzle and create a new one
window.thePuzzle.empty();
window.thePuzzle = new puzzle({2nd generating json});
}
}
window.theSequence = new puzzleSequence({a sequence generator JSON});
The problem I have is that if the user has progressed to the second puzzle, if they click start over it loads the first puzzle rather than the second. After a bit of debugging I've worked out that 'this', when used in methods by the second puzzle, for some reason still holds a reference to the first puzzle, but 'window.thePuzzle' - which should be the same as this - correctly refers to the second puzzle.
Why is 'this' persisting in referrring to the first one?
Let me know if you need more code samples