_root, _levelX, etc do exist in AS3. You would need to replace _root with the reference of object that contains "game" object. If "game" object is at stage level, you can use game.stage.prop/meth, for most of things.
Another important thing, _xscale/_yscale accepted percentages as 1 to 100 and so on, whereas scaleX and scaleY accept 0 to 1, and so on.
target.hitTestPoint ((x - width/2) * (1/rootApp.scaleX) + rootApp.game.x, y * (1/rootApp.game.scaleY) + rootApp.game.y, true);
Where "rootApp" is reference to the object, that holds the "game" displayobject (movieclip, sprite or other).
Hope that helps.
-abdul