I have a question about improving the efficiency of my program. I have a Dictionary<string, Thingey> defined to hold named Thingeys. This is a web application that will create multiple named Thingey’s over time. Thingey’s are somewhat expensive to create (not prohibitively so) but I’d like to avoid it whenever possible. My logic for getting the right Thingey for the request looks a lot like this:
private Dictionary<string, Thingey> Thingeys;
public Thingey GetThingey(Request request)
{
string thingeyName = request.ThingeyName;
if (!this.Thingeys.ContainsKey(thingeyName))
{
// create a new thingey on 1st reference
Thingey newThingey = new Thingey(request);
lock (this.Thingeys)
{
if (!this.Thingeys.ContainsKey(thingeyName))
{
this.Thingeys.Add(thingeyName, newThingey);
}
// else - oops someone else beat us to it
// newThingey will eventually get GCed
}
}
return this. Thingeys[thingeyName];
}
In this application, Thingeys live forever once created. We don’t know how to create them or which ones will be needed until the app starts and requests begin coming in. The question I have is in the above code is there are occasional instances where newThingey is created because we get multiple simultaneous requests for it before it’s been created. We end up creating 2 of them but only adding one to our collection. Is there a better way to get Thingeys created and added that doesn’t involve check/create/lock/check/add with the rare extraneous thingey that we created but end up never using? (And this code works and has been running for some time. This is just the nagging bit that has always bothered me.)
I'm trying to avoid locking the dictionary for the duration of creating a Thingey.