Hi!
I'm writing my first flash as3 game engine and there is a function call that have made me concerned over the performance.
Every frame i fill my "render bitmap" with black color using the fillRect function before i render the other sprites on it.
And then just for fun i skipped the the fillRect function just to see how much performance i would gain, and without calling fillRect my Alcon FPS counter is maxed at 112fps and when i call it i get around 90 with some text and sprites.
So my question is, is there any way to optimize or a faster way to fill the screen with a color?
Cheers!