I've been trying to animate around 1000 lines which are all added to a Canvas, and it is extremely slow to the extend that animation is not feasible at all. At first I thought it was probably because of all the calculations, but then I tried a very simple experiment. I generated around 1000 random lines and I tried to move them to new random coordinations using PointAnimations. I've basically ran this program on every combination of OS/Hardware that I could find and I can't even get more than 4 frames a second.
The source (and a bit more info) can be found at http://ali.shiravi.com/index.php/wpf-sluggish-rendering-performance/
Does anyone have any solutions to this? Is this really too much to ask from WPF?