Hi,
I have a project compiled with and targeting 1.5. I now want to support different screen sizes instead of letting android handle the scaling.
All I've done is modified my manifest to look like this:
<uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4"/>
and I changed my project properties to build against the 1.6 (level 4) SDK.
That's all I need to do, right? All my layouts are using dip, so it should scale, and I don't want to mess with different size bitmaps just yet. Is it really necessary to add the:
<supports-screens>
tag to the manifest in my case? It's good to run on all screen sizes as-is, even QVGA.
Thanks