There are a lot of techniques that can be used to deal with multithreading if you design the project for it.
The most general and universal is simply "avoid shared state". Whenever possible, copy resources between threads, rather than making them access the same shared copy.
If you're writing the low-level synchronization code yourself, you have to remember to make absolutely no assumptions. Both the compiler and CPU may reorder your code, creating race conditions or deadlocks where none would seem possible when reading the code. The only way to prevent this is with memory barriers. And remember that even the simplest operation may be subject to threading issues. Something as simple as ++i
is typically not atomic, and if multiple threads access i
, you'll get unpredictable results.
And of course, just because you've assigned a value to a variable, that's no guarantee that the new value will be visible to other threads. The compiler may defer actually writing it out to memory. Again, a memory barrier forces it to "flush" all pending memory I/O.
If I were you, I'd go with a higher level synchronization model than simple locks/mutexes/monitors/critical sections if possible. There are a few CSP libraries available for most languages and platforms, including .NET languages and native C++.
This usually makes race conditions and deadlocks trivial to detect and fix, and allows a ridiculous level of scalability. But there's a certain amount of overhead associated with this paradigm as well, so each thread might get less work done than it would with other techniques. It also requires the entire application to be structured specifically for this paradigm (so it's tricky to retrofit onto existing code, but since you're starting from scratch, it's less of an issue -- but it'll still be unfamiliar to you)
Another approach might be Transactional Memory. This is easier to fit into a traditional program structure, but also has some limitations, and I don't know of many production-quality libraries for it (STM.NET was recently released, and may be worth checking out. Intel has a C++ compiler with STM extensions built into the language as well)
But whichever approach you use, you'll have to think carefully about how to split the work up into independent tasks, and how to avoid cross-talk between threads. Any time two threads access the same variable, you have a potential bug. And any time two threads access the same variable or just another variable near the same address (for example, the next or previous element in an array), data will have to be exchanged between cores, forcing it to be flushed from CPU cache to memory, and then read into the other core's cache. Which can be a major performance hit.
Oh, and if you do write the application in C++, don't underestimate the language. You'll have to learn the language in detail before you'll be able to write robust code, much less robust threaded code.