I would like to do the following: Have a few objects (e.g. 20 of them), each time I mouse over any one of them, it moves up and each time my mouse leaves, it moves down.
obj1.addEventListener(MouseEvent.MOUSE_OVER, moveMyself1);
obj1.addEventListener(MouseEvent.MOUSE_OUT, moveMyself2);
obj2.addEventListener(MouseEvent.MOUSE_OVER, moveMyself1);
obj2.addEventListener(MouseEvent.MOUSE_OUT, moveMyself2);
obj3.addEventListener(MouseEvent.MOUSE_OVER, moveMyself1);
obj3.addEventListener(MouseEvent.MOUSE_OUT, moveMyself2);
obj4.addEventListener(MouseEvent.MOUSE_OVER, moveMyself1);
obj4.addEventListener(MouseEvent.MOUSE_OUT, moveMyself2);
obj5.addEventListener(MouseEvent.MOUSE_OVER, moveMyself1);
obj5.addEventListener(MouseEvent.MOUSE_OUT, moveMyself2);
//and etc...
function moveMyself1(e:MouseEvent):void{
obj1.y -= 30;
}
function moveMyself2(e:MouseEvent):void{
obj1.y += 30;
}
I don't want to add an event listener for each of the objects, then I would have 40 methods! Is there any way to write a static method so I can use for all the objects?
And I realized the obj is moving up and down too fast. If u try to put ur mouse at the bottom end of the obj, u will see it jumping up n down very fast. Is there any way I can control the speed of the obj?
I wanted to have a few objects in which the user can mouse over and discover treasure underneath, haha. The user can click on the treasure as well. I got this idea from a game. The object will fall bck to the same position after the user moves the mouse away. If the obj moves so fast, the user can't get to click on the treasure inside. Any idea on how to solve the movement issue?
--------------------------------Updated--------------------------------
var elements : Array = new Array();
var elements2 : Array = new Array();
for (var i:int = 1; i <= 5; i++) {
elements[i] = this['obj' + i];
elements2[i] = this['tracking' + i];
}
for each(var element_1 : IEventDispatcher in elements){
element_1.addEventListener(MouseEvent.MOUSE_OVER, moveUp);
}
for each(var element_2 : IEventDispatcher in elements2){
element_2.addEventListener(MouseEvent.MOUSE_OUT, moveDown);
}
function moveUp(e:MouseEvent):void{
e.currentTarget.y -= 30;
}
function moveDown(e:MouseEvent):void{
elements[elements2.indexOf(e.currentTarget)].y += 30;
}
Above is my updated code, I tried Richard's suggestion, but it seemed like the objs r moving up n down out of my control:(