The easiest way to do this is to have a bitmap that's updated with the original display object's contents, something like:
var bitmap:Bitmap = new Bitmap(new BitmapData(1,1));
addChild(bitmap);
addEventListener(Event.ENTER_FRAME,enterFrameHandler);
function enterFrameHandler(event:Event):void {
bitmap.bitmapData.dispose();
bitmap.bitmapData = new BitmapData(displayObject.width, displayObject.height, true, 0x00000000);
bitmap.bitmapData.draw(displayObject);
}
Antti
2008-10-10 13:58:29