In my app I try to capture a fling event on a view (a ScrollView to be exact, but tried with LinearLayout as well). By setting breakpoints I can see the that the MotionEvents happen correctly up to the point where the onFling() should fire. The event flow is as follows:
- The view's onTouchEvent
- The OnGestureListener's onDown
- The OnGestureListener's onShowPress
- The OnGestureListener's onLongPress
I'm at a loss on how to go on trying to debug something like that and Google search does not turn up much. Any pointers ?
I also attach the relevant view that should handle the gestures:
import android.content.Context;
import android.content.Intent;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.widget.ScrollView;
public class GestureScrollView extends ScrollView {
private static int MAJOR_MOVE = 60;
private GestureDetector gd;
public GestureScrollView(final Context context) {
super(context);
gd = new GestureDetector(context,
new GestureDetector.OnGestureListener() {
@Override
public boolean onSingleTapUp(MotionEvent e) {
// TODO Auto-generated method stub
return false;
}
@Override
public void onShowPress(MotionEvent e) {
// TODO Auto-generated method stub
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
float distanceY) {
// TODO Auto-generated method stub
return false;
}
@Override
public void onLongPress(MotionEvent e) {
// TODO Auto-generated method stub
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY) {
int dx = (int) (e2.getX() - e1.getX());
if (Math.abs(dx) > MAJOR_MOVE
&& Math.abs(velocityX) > Math.abs(velocityY)) {
if (velocityX < 0) {
Intent intent = new Intent(context, Main.class);
context.startActivity(intent);
}
}
return false;
}
@Override
public boolean onDown(MotionEvent e) {
// TODO Auto-generated method stub
return false;
}
});
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return gd.onTouchEvent(event);
}
}