views:

118

answers:

1

I can export just a mesh, but a mesh with a Skin modifier bound to Biped does not work. The skin is not imported as TriangleMesh3D or a skinning class, and is instead a DisplayObject3D class that lacks geometry. No warnings are given.

Any idea how I should import a COLLADA file with skinning importation?

A: 

The trick is to load it as a DAE as opposed to a COLLADA. For instance:

var cow2:DAE = new DAE();
cow2.load(new XML(new CowDAE()), cowMaterials);
Jonathan Fischoff