I'm trying to use the Sprite Class in Microsoft.DirectX.Direct3D to draw some sprites to my device.
GameObject go = gameDevice.Objects[x];
SpriteDraw.Draw2D(go.ObjectTexture,
go.CenterPoint,
go.DegreeToRadian(go.Rotation),
go.Position,
Color.White);
GameObject is a class i wrote, in which all the basic information required of a game object is stored (like graphics, current game position, rotation, etc) My dice with Sprite.Draw2D is the Position parameter (satisfied here with go.Position) if i pass go.Position, the sprite draws at 0,0 regardless of the Position value of the Object. i tested hard-coding in "new Point(100, 100)" and all objects drew at 100,100. I cant figure out why the variable doesnt correctly satisfy the parameter. I've done some googling, and many people have said MDX's Sprite.Draw2D is buggy and unstable, but i didnt find a solution. Thus i call upon Stack Overflow to hopefully shed some light on this problem! Fixed