Hey guys, i created a pong clone, i would like to add some sound effects when collisions occur my problem is every example i could find about synthesizing sound takes about 30 lines of code considering my whole application is 90 lines of code i am looking for a simpler approach. Is there a simple way to create a beep sound of different tones, duration does not matter just a series of beeps with different tones?
+2
A:
java.awt.Toolkit.getDefaultToolkit().beep()
series of beeps?
int numbeeps = 10;
for(int x=0;x<numbeeps;x++)
{
java.awt.Toolkit.getDefaultToolkit().beep();
}
Sev
2009-12-19 10:12:00
"Different tones" He said.
Martijn Courteaux
2009-12-19 11:11:53
+1
A:
Here's a small example taken (and shortened) from Java Sound - Example: Code to generate audio tone
byte[] buf = new byte[ 1 ];;
AudioFormat af = new AudioFormat( (float )44100, 8, 1, true, false );
SourceDataLine sdl = AudioSystem.getSourceDataLine( af );
sdl = AudioSystem.getSourceDataLine( af );
sdl.open( af );
sdl.start();
for( int i = 0; i < 1000 * (float )44100 / 1000; i++ ) {
double angle = i / ( (float )44100 / 440 ) * 2.0 * Math.PI;
buf[ 0 ] = (byte )( Math.sin( angle ) * 100 );
sdl.write( buf, 0, 1 );
}
sdl.drain();
sdl.stop();
sdl.close();
tangens
2009-12-19 10:13:29
A:
You can use JSyn. This is a lib you have to install (with a .DLL
and a .JAR
). But very simple to create diffrent tones.
Link (Also tutorials available)
This is an example:
public static void main(String[] args) throws Exception {
SawtoothOscillatorBL osc;
LineOut lineOut;
// Start JSyn synthesizer.
Synth.startEngine(0);
// Create some unit generators.
osc = new SawtoothOscillatorBL();
lineOut = new LineOut();
// Connect oscillator to both left and right channels of output.
osc.output.connect(0, lineOut.input, 0);
osc.output.connect(0, lineOut.input, 1);
// Start the unit generators so they make sound.
osc.start();
lineOut.start();
// Set the frequency of the oscillator to 200 Hz.
osc.frequency.set(200.0);
osc.amplitude.set(0.8);
// Sleep for awhile so we can hear the sound.
Synth.sleepForTicks(400);
// Change the frequency of the oscillator.
osc.frequency.set(300.0);
Synth.sleepForTicks(400);
// Stop units and delete them to reclaim their resources.
osc.stop();
lineOut.stop();
osc.delete();
lineOut.delete();
// Stop JSyn synthesizer.
Synth.stopEngine();
}
Martijn
Martijn Courteaux
2009-12-19 11:20:43