I've been trying to figure out how to use float textures in GLES2. The API Reference (http://www.khronos.org/opengles/sdk/docs/man/glTexImage2D.xml) says that only unsigned bytes and shorts can be used, but i've seen people saying it is supported elsewhere.
I could use GL_LUMINANCE as the texture format but that only gets me one float value.
If anyone has some insight i'd appreciate it.