This might be an odd question, but when I scale my image in C# I need it to be pixelated and not anti-aliased. Just like in MSpaint when you scale.
I hope images anti-alias by default in C#, or else I changed something I didn't want to.
I've tried playing around with the Graphics.InterpolationMode
but no luck there. I'm using a Bitmap object to hold the image and it's being constructed like so:
// A custom control holds the image
this.m_ZoomPanPicBox.Image = new Bitmap(szImagePath);
And a brief synapsis of the custom control:
class ZoomPanPicBox : ScrollableControl
{
Image m_image;
float m_zoom = 1.0f;
InterpolationMode m_interpolationMode;
...
////////////////////////////////////////////////////////
public ZoomPanPicBox()
{
//Double buffer the control
this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint | ControlStyles.ResizeRedraw | ControlStyles.UserPaint | ControlStyles.DoubleBuffer, true);
this.AutoScroll=true;
}
////////////////////////////////////////////////////////
protected override void OnPaint(PaintEventArgs e)
{
//if no image, don't bother
if(m_image==null)
{
base.OnPaintBackground(e);
return;
}
//Set up a zoom matrix
Matrix mx = new Matrix(m_zoom,0,0,m_zoom,0,0);
//now translate the matrix into position for the scrollbars
mx.Translate(this.AutoScrollPosition.X / m_zoom, this.AutoScrollPosition.Y / m_zoom);
//use the transform
e.Graphics.Transform = mx;
//and the desired interpolation mode
e.Graphics.InterpolationMode = m_interpolationMode;
//Draw the image ignoring the images resolution settings.
e.Graphics.DrawImage(m_image,new Rectangle(0,0,this.m_image.Width,this.m_image.Height),0,0,m_image.Width, m_image.Height,GraphicsUnit.Pixel);
base.OnPaint(e);
}
Any ideas? Thanks.