tags:

views:

119

answers:

6

Hi All,

Is there any training material available for writing good code?

Any pointers in that direction will be helpful.

Thanks!

~Jay

+2  A: 

Code Complete by Steve McConnell is a good start.

ShaunLMason
+1 for Code Complete. Not only does it have some really good points on coding style, but it thoroughly explains why you should follow the suggestions.
Mark Simpson
+1  A: 

Read books & blogs. Code Complete is a good start for sanity-checking your coding style. Check out some open source projects that are making waves. Have your code peer reviewed. Finally, try some test driven development -- designing for testability can introduce you to loads of new practices.

Most importantly, any time you feel like "surely there must be a better way...", do not stop learning until you have removed that nagging doubt.

Mark Simpson
+1 for reading through some source code in your programming language of choice, I suggest checkin' out some code on github.com, since the number of times other people fork the code is often useful to get an idea of how well-tested the code's writing style is.
Tchalvak
+5  A: 

wow! such an open ended question! Anyway some of the best books I've come across are:

  1. Code Complete
  2. The Pragmatic Programmer
  3. The Practice of Programming
ennuikiller
You are right. The question is quite open ended. But, as I required general information couldn't make it more specific. Thanks for the reply.
Jay
A: 

http://mindprod.com/jgloss/unmainnaming.html

Azeem.Butt
That link seems to be mostly an ad for a book of baby names.
Eric J.
@Eric: You didn't read it very far; that was a suggestion for finding good variable names (for an odd definition of "good"). The suggestions continue. On the other hand, since this is an answer for the precise opposite question (how to write unmaintainable code) it would have been better as a comment.
David Thornley
+2  A: 

These are language-specific, but might be of use depending on your need for secure coding:

https://www.securecoding.cert.org/confluence/display/seccode/CERT+Secure+Coding+Standards

Ioan
+1  A: 

Very good tips can be found here: Teach Yourself Programming in Ten Years

  • Get interested in programming, and do some because it is fun. Make sure that it keeps being enough fun so that you will be willing to put in ten years.

  • Talk to other programmers; read other programs. This is more important than any book or training course.

  • Program. The best kind of learning is learning by doing. To put it more technically, "the maximal level of performance for individuals in a given domain is not attained automatically as a function of extended experience, but the level of performance can be increased even by highly experienced individuals as a result of deliberate efforts to improve." (p. 366) and "the most effective learning requires a well-defined task with an appropriate difficulty level for the particular individual, informative feedback, and opportunities for repetition and corrections of errors." (p. 20-21) The book Cognition in Practice: Mind, Mathematics, and Culture in Everyday Life is an interesting reference for this viewpoint.

  • If you want, put in four years at a college (or more at a graduate school). This will give you access to some jobs that require credentials, and it will give you a deeper understanding of the field, but if you don't enjoy school, you can (with some dedication) get similar experience on the job. In any case, book learning alone won't be enough. "Computer science education cannot make anybody an expert programmer any more than studying brushes and pigment can make somebody an expert painter" says Eric Raymond, author of The New Hacker's Dictionary. One of the best programmers I ever hired had only a High School degree; he's produced a lot of great software, has his own news group, and made enough in stock options to buy his own nightclub.

  • Work on projects with other programmers. Be the best programmer on some projects; be the worst on some others. When you're the best, you get to test your abilities to lead a project, and to inspire others with your vision. When you're the worst, you learn what the masters do, and you learn what they don't like to do (because they make you do it for them).

  • Work on projects after other programmers. Be involved in understanding a program written by someone else. See what it takes to understand and fix it when the original programmers are not around. Think about how to design your programs to make it easier for those who will maintain it after you.

  • Learn at least a half dozen programming languages. Include one language that supports class abstractions (like Java or C++), one that supports functional abstraction (like Lisp or ML), one that supports syntactic abstraction (like Lisp), one that supports declarative specifications (like Prolog or C++ templates), one that supports coroutines (like Icon or Scheme), and one that supports parallelism (like Sisal).

  • Remember that there is a "computer" in "computer science". Know how long it takes your computer to execute an instruction, fetch a word from memory (with and without a cache miss), read consecutive words from disk, and seek to a new location on disk. (Answers here.)

  • Get involved in a language standardization effort. It could be the ANSI C++ committee, or it could be deciding if your local coding style will have 2 or 4 space indentation levels. Either way, you learn about what other people like in a language, how deeply they feel so, and perhaps even a little about why they feel so.

  • Have the good sense to get off the language standardization effort as quickly as possible.

jbochi