I'd like to overlay a number of images (PNG, same size for all, with transparency). So far, my code is as follows.
bg = New Bitmap(My.Resources.blue)
g = Graphics.FromImage(bg)
overlay = New Bitmap(tree.Image)
g.DrawImage(overlay, 0, 0)
Now, I would like to overlay one more image, but this is based on a user's input from a textbox. So, to get that image, we need to take the user's input, and get the respective resource file.
I do it as follows:
Dim stream As IO.Stream = Nothing
Dim path As String = Assembly.GetName().Name.ToString() + "." + inputbox.text + ".png"
stream = Assembly.GetManifestResourceStream(path)
And this correctly finds the image stream.
Now, I try and overlay the images:
overlay = New Bitmap(stream)
g.DrawImage(overlay, 0, 0)
However, this overlay doesn't seem to work.
Note that if I do something like this:
overlay = New Bitmap(My.Resources._5)
g.DrawImage(overlay, 0, 0)
The overlay works correctly.
So question is: Why is the overlay not working from the stream?
Edit: It turns out that the overlay does actually work, but seems to overlay an enlarged image rather than the true size. Would there be any reason for this?