glLineWidth rasterises the width so it shows as that width on the screen. I want it to be that width on a frame buffer.
Thank you.
glLineWidth rasterises the width so it shows as that width on the screen. I want it to be that width on a frame buffer.
Thank you.
Basically, your screen width is a different size from your frame buffer?
desired_size = size_on_screen * (frame_buffer_width / screen_width)