tags:

views:

196

answers:

2

I'm tinkering around with pygame right now, and it seems like all the little programs that I make with it hang when I try to close them.

Take the following code, for example:

from pygame.locals import *
pygame.init()
# YEEAAH!
tile_file = "blue_tile.bmp"
SCREEN_SIZE = (640, 480)
SCREEN_DEPTH = 32

if __name__ == "__main__":
    screen = pygame.display.set_mode(SCREEN_SIZE, 0, SCREEN_DEPTH)
    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                break

    tile = pygame.image.load(tile_file).convert()
    colorkey = tile.get_at((0,0))
    tile.set_colorkey(colorkey, RLEACCEL)

    y = SCREEN_SIZE[1] / 2
    x = SCREEN_SIZE[0] / 2

    for _ in xrange(50):
        screen.blit(tile, (x,y))
        x -= 7
        y -= 14

I don't see anything wrong with the code, it works (ignore the fact that the tile isn't blit in the right spots), but there's no traceback and the only way to close it is to kill the python process in Task Manager. Can anyone spot a problem with my code?

+4  A: 

If you are running it from IDLE, then you are missing pygame.quit().

This is caused by the IDLE python interpreter, which seems to keep the references around somehow. Make sure, you invoke pygame.quit() on exiting your application or game.

See: In IDLE why does the Pygame window not close correctly?

And also: Pygame Documentation - pygame.quit()

Reshure
+1 for guessing that it's an IDLE problem.
Noufal Ibrahim
+6  A: 

Where do you exit the outer loop?

 while True: # outer loop
     for event in pygame.event.get(): # inner loop
         if event.type == QUIT:
            break # <- break inner loop
J.F. Sebastian
Yeah, the structure of the program seems broken. I am quite surprised that such a program would produce any output at all. In fact, I suspect this is the OP's actual code.
Kylotan