Hello,
So on my older work, I had always used the 'text' data type to store items, like so:
0=4151:54;1=995:5000;2=521:1;
So basically: slot=item:amount;
I've been looking into finding the best ways of storing information in a sql database, and everywhere i go, it says that using text is a big performance hit.
I was thinking of doing something else, like having a table with the following columns:
id, owner_id, slot_id, item_id, amount
Where as now i can just insert a row for each item a character allocates. But i have no clue how to save them, since the slot's item can change, etc. A character has 28 inventory slots, and 500 bank slots, should i insert them all at registration? or is there a smarter way to save the items