I've just started to implement unit tests (using xUnit and Moq) on an already established project of mine. The project extensively uses dependency injection via the unity container.
I have two services A and B. Service A is the one being tested in this case. Service A calls B and gives it a delegate to an internal function. This 'callback' is used to notify A when a message has been received that it must handle.
Hence A calls (where b is an instance of service B):
b.RegisterHandler(Guid id, Action<byte[]> messageHandler);
In order to test service A, I need to be able to call messageHandler
, as this is the only way it currently accepts messages.
Can this be done using Moq? ie. Can I mock service B, such that when RegisterHandler
is called, the value of messageHandler
is passed out to my test?
Or do I need to redesign this? Are there any design patterns I should be using in this case? Does anyone know of any good resources on this kind of design?