Hi,
I have a very simple flash movie.
- 24 png images in the Library
- The image properties are set to 'Export for Actionscript' and the class named 'image1', 'image2' etc
- Single frame in the timeline
I need to dynamically load 'image1' on the stage at the start of the movie. I have been able to do this using BitmapData ojects.
On clicking the image, I need to increment an internal image and replace the image on screen with image2.
When I try to pass the library class as a variable it throws an error.
Can anyone help me with an example?
Any questions, just let me know.