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84

answers:

2

Hi

Say I have p nodes on a n by m pixel 2D surface, I want the nodes to be attracted to each other such that the further they are apart the strong the attraction. But if the distance between two nodes, say d(A,B) is less than some threshold say k then they start to repel. Could anyone get me started on some code on how to update the co-ordinates of the nodes over time.

I have something a little like the code below which is start to do the attraction, but looking for some advice. (P.S. I can not use an existing library to do this).

public class node{
 float posX;
 float posY;
}

public class mySimulator{

ArrayList<node> myNodes = new ArrayList<node>();

// Imagine I add a load of nodes to myNodes
myNodes.add(.....

// Now image this is the updating routine that is called at every fixed time increment

public void updateLocations(){
 for(int i =0; i <= myNodes.size(); i++){
  for(int i =0; i <= myNodes.size(); i++){
  myNodes.get(i).posX = myNodes.get(i).posX + "some constant"*(myNodes.get(j).posX -myNodes.get(i).posX);
  myNodes.get(i).posY = myNodes.get(i).posY + "some constant"*(myNodes.get(j).posY -myNodes.get(i).posY);
  }
 }
}

}


}
+2  A: 

Say I have p nodes on a n by m pixel 2D surface, I want the nodes to be attracted to each other such that the further they are apart the strong the attraction. But if the distance between two nodes, say d(A,B) is less than some threshold say k then they start to repel.

You realize, of course, that this is not how the physics of magnetism work?

Could anyone get me started on some code on how to update the co-ordinates of the nodes over time.

Nobody will be able to give you code to do this easily, because it's actually a difficult problem.

You can numerically integrate the ordinary differential equations for each particle over time. Given initial conditions for position, velocity, and acceleration vectors in 2D, you'll take a time step, integrate the equations to get the values at the end of the time step, update the values by adding the increment, and then doing it again.

It requires some knowledge of 2D vectors, numerical integration, ordinary differential equations, linear algebra, and physics. Do you know anything about those?

Even if you "make up" your own physical laws governing the interactions between your particles, you'll still have to integrate that set of equations.

I'd recommend looking at Runge-Kutta for systems of ODEs. "Numerical Recipes" has a nice chapter on it, even if you go elsewhere for the implementation.

"NR" is now in its third edition. It's a bit controversial, but the prose is very good.

duffymo
Thanks for the reply, I'll have a quick look through NR. I know that's not how magnetism works, as the topic is a little tricky it was the best title I could think of :D
dangerstat
+1  A: 

This kinetic model of elastic collisions is completely unrelated to magnetism, but the design might give you some ideas on modeling an ensemble of interacting particles.

trashgod
Excellent that is what I was looking for, completely off with magnetism so thank you for reading my posts carefully :D
dangerstat