I made a module prototype with the aim of building complex timer schedules in python. The class prototypes emulate Timer objects, each with their waiting times, Repeat objects that group Timer and other Repeat objects, and a Schedule class, just for holding a whole construction or Timers and Repeat instances. The construction can be as complex as needed and needs to be flexible.
Each of these three classes has a .run()
method, permitting to go through the whole schedule. Whatever the Class, the .run()
method either runs a timer, a repeat group for a certain number of iterations, or a schedule.
Is this polymorphism-oriented approach sound or silly? What are other appropriate approaches I should consider to build such a versatile utility that permits to put all building blocks together in as complex a way as desired with simplicity?
Thanks!
Here is the module code:
#####################
## Importing modules
from time import time, sleep
#####################
## Class definitions
class Timer:
"""
Timer object with duration.
"""
def __init__(self, duration):
self.duration = duration
def run(self):
print "Waiting for %i seconds" % self.duration
wait(self.duration)
chime()
class Repeat:
"""
Repeat grouped objects for a certain number of repetitions.
"""
def __init__(self, objects=[], rep=1):
self.rep = rep
self.objects = objects
def run(self):
print "Repeating group for %i times" % self.rep
for i in xrange(self.rep):
for group in self.objects:
group.run()
class Schedule:
"""
Groups of timers and repetitions. Maybe redundant with class Repeat.
"""
def __init__(self, schedule=[]):
self.schedule = schedule
def run(self):
for group in self.schedule:
group.run()
########################
## Function definitions
def wait(duration):
"""
Wait a certain number of seconds.
"""
time_end = time() + float(duration) #uncoment for minutes# * 60
time_diff = time_end - time()
while time_diff > 0:
sleep(1)
time_diff = time_end - time()
def chime():
print "Ding!"