Joining an existing team with a possibly-large codebase already in place can be daunting. What's the best approach;
- Broad; try to get a general overview of how everything links together, from the code
- Narrow; focus on small sections of code at a time, understanding how they work fully
- Pick a feature to develop and learn as you go along
- Try to gain insight from class diagrams and uml, if available (and up to date)
- Something else entirely?
I'm a university student working with 5 others on what is currently an approx 20k line C++ app & library. In industry I imagine you'd get an introduction by someone more familiar. However is this is not the case, what can you do yourself to get get coding as quickly as possible?
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Summary of answers:
- Step through code in debug mode to see how it works
- Pair up with someone more familiar with the code base than you, taking turns to be the person coding and the person watching/discussing. Rotate partners amongst team members so knowledge gets spread around.
- Write unit tests. Start with an assertion of how you think code will work. If it turns out as you expected, you've probably understood the code. If not, you've got a puzzle to solve and or an enquiry to make. (Thanks Donal, this is a great answer)
- Go through existing unit tests for functional code, in a similar fashion to above
- Read UML, Doxygen generated class diagrams and other documentation to get a broad feel of the code.
- Make small edits or bug fixes, then gradually build up
- Keep notes, and don't jump in and start developing; it's more valuable to spend time understanding than to generate messy or inappropriate code.
this post is a partial duplicate of the-best-way-to-familiarize-yourself-with-an-inherited-codebase