Does Cocos2d iPhone framework work on iPad?
My guess would be yes, but wanted to check if someone has a definitive answer after porting iPhone project with cocos2d to iPad, or starting a new one.
Does Cocos2d iPhone framework work on iPad?
My guess would be yes, but wanted to check if someone has a definitive answer after porting iPhone project with cocos2d to iPad, or starting a new one.
According to Engadget, the iPad runs all iPhone apps with no modifications which means that it supports the Cocos2d library.
Apple confirms that all applications available in the app store can be run on iPad See this link: http://www.apple.com/ipad/app-store/
With that said, Cocos2D is just an opensource library which consists mostly of Objective-c/Cocoa code. It will work just fine.
Also, Apple developer program (link here: http://developer.apple.com/iphone) mentions: "iPhone Developer Program Members can begin developing iPad applications with iPhone SDK 3.2 beta".
Go ahead and get started...
Cocos2d v0.99.0-rc was released today which formally supports the iPad.