There is no way directly (especially not if you want to deploy your code to an Xbox 360). Workarounds would include using a Browser (with Flash installed) and render the Data to a Texture. It was discussed in this blog.
However I do not believe that this will result in a good performance. Other solution (but I do not know how they play with XNA) used by games like Crysis use Scaleform. But it's not free and you might to a lot of magic to get it working. Also, this won't work on an Xbox 360.
P.S. There is also gameswf. Same issues as with Scaleform, you would have to find a way to share your DirectX contexts.