if (myObject is Car){
//do something
}
else if (myObject is Bike){
//do something
}
else if (myObject is Unicycle){
//do something
}
else{
}
i think it's just the debugger making it simple. Note that a case and "if list" are not ultimately the same. There is is a reason why case blocks normally end with "break". The case stmt actually looks something like this when broken down in assembly.
if myObject.GetType() == type of Car
GOTO START_CAR
else if myObject.GetType() == type of Bike
GOTO START_BIKE
LABEL START_CAR
//do something car
GOTO END
LABEL START_BIKE
//do something bike
GOTO END
LABEL END
If you don't have the break, then the case blocks would be missing the "GOTO END" stmts, and in fact if you landed in the "car" case you'd actually run both sections
//do something car
//do something bike
GOTO END
I believe because cases must be constant values, the switch statement does the equivelent of a goto, so based on the value of the variable it jumps to the right case, whereas in the if/then statement it must evaluate each expression.
it can do this for case statements as the values are compiler constants. An explanation in more detail is here http://sequence-points.blogspot.com/2007/10/why-is-switch-statement-faster-than-if.html
It seems that the compiler is better in optimizing a switch-statement than an if-statement.
The compiler doesn't know if the order of evaluating the if-statements is important to you, and can't perform any optimizations there. You could be calling methods in the if-statements, influencing variables. With the switch-statement it knows that all clauses can be evaluated at the same time and can put them in whatever order is most efficient.
Here's a small comparison:
http://www.blackwasp.co.uk/SpeedTestIfElseSwitch.aspx
The debugger is making it simpler, because you don't want to step through the actual code that the compiler creates.
If the switch contains more than five items, it's implemented using a lookup table or hash table, otherwise it's implemeneted using an if..else.
See the closely related question is “else if” faster than “switch() case” ?.
Other languages than C# will of course implement it more or less differently, but a switch is generally more efficient.
Many programming language optimize the switch statement so that it is much faster than a standard if-else if structure provided the cases are compiler constants. Many languages use a jump table or indexed branch table to optimize switch statements. Wikipedia has a good discussion of the switch statement. Also, here is a discussion of switch optimization in C.
One thing to note is that switch statements can be abused and, depending on the case, it may be preferable to use polymorphism instead of switch statements. See here for an example.
Wikipedia's Switch statement entry is pretty big and actually pretty good. Interesting points:
- Switches are not inherently fast. It depends on the language, compiler, and specific use.
- A compiler may optimize switches using jump tables or indexed function pointers.
- The statement was inspired by some interesting math from Stephen Kleene (and others).
For a strange and interesting optimization using a C switch see Duff's Device.