I am trying to use boxes for hit collision. I want to be precise with the collision so I was thinking about making multiple small boxes and checking for collision that way. This maybe a stupid idea or a smart one. Who knows, thats why i am asking you guys. If I do this way will that affect the performance of the game even though the boxes are invisible and wont be drawn on the stage.
Another idea was to map out the object starting from its center outward. Like right, left, top and bottom. I am creating a flying shooter so the plane has a long wing span. I could also map out the wing span and tail and so on.