views:

13298

answers:

16
+14  Q: 

Ruby on iPhone

Hi I'm looking into iPhone development, and objective-c is not be my preferred language. As far as I can see at this moment Ruby cannot be used to talk to Cocoa-touch at the moment on the iPhone.

So my question is, am I wrong? Can I use Ruby on the iPhone to develop Cocoa-touch applications. And what is the future looking like for Ruby on the iPhone?

+15  A: 

No, you are correct. Currently, and most likely for the foreseeable future, Ruby will not be an option, at least for AppStore applications. There's no reason you couldn't do this on a Jailbroken phone, but Apple is pretty wed to Objective C for official development.

Ben Gottlieb
Why make Ruby a first class citizen in Mac but not iPhone?
never_had_a_name
A: 

There's an open-source Ruby-Cocoa bridge you might try to get working. But I gather that there's a bit of an impedance mismatch between Ruby and ObjC that makes it a bit awkward to use.

Menkboy
this answer has nothing to do with the legal and technical barriers to running Ruby on the iPhone
Andy Dent
+6  A: 

Actually, the ruby cocoa bridge isn't awkward at all; things work remarkably smoothly, right down to connecting outlets in IB etc. The resulting code is down right beautiful.

As for iPhone development, if you want an official AppStore application, you're out of luck unfortunately. Apple dictated that iPhone is Obj-C/Cocoa Touch, and there's a clause in the SDK license saying that one of the things they will reject an app for is having a language interpreter/JIT compiler, so you couldn't add a ruby interpreter in your app yourself.

Off topic, but hilariously, this is why Flash for the iPhone is Adobe blowing smoke. They couldn't get a swf player onto the AppStore even if they wanted to, per Apple's license.

Jon Raphaelson
Flash for iPhone can still happen if Apple license it. The agreement allows for explicit licensing, it just provides a barrier for any old interpreter being installed.
Andy Dent
+1  A: 

I imagine it won't work right now, but I'd imagine that you'll eventually be able to use MacRuby to build iphone apps. Apple are putting a lot of work into it

Here's a link to an ADC article describing how to build normal cocoa apps

Orion Edwards
+12  A: 

You are better off as a programmer knowing a number of different languages - think of Objective-C as a good learning opportunity.

I've found that things you learn in other languages often make you a better programmer overall, and give you new insights into other languages you already know.

Kendall Helmstetter Gelner
I totally agree on learning new languages, as it's something I enjoy a lot. To be honest I'm not looking forward to returning to C style languages, as I find C to be overly cryptic for application level programming. Objective-C is certainly more usable than C++ though, so I can be thankful for that
Brian Heylin
The language is not the only reason I prefer one language over another -- I continue to make significant investment in libraries and tools. Not having these libraries available significantly impacts development time.
Shane Holloway
+1  A: 

You don't have to use Objective-C to write iPhone apps. If you use QuickConnectiPhone, http://sourceforge.net/projects/quickconnect/, you can write it completely in JavaScript, CSS, and HTML and still have an installable application not a web app.

If you know ruby you are probably working with JavaScript already.

To see how to install it, run it, and other ideas go to tetontech.wordpress.com

Lee
A: 

The Ruby Cocoa bridge probably will not work. Most of the bridges for dynamic languages need to generate executable thunks (either manually or with libffi). More limited bridges (for more static languages) may not have such issues.

In either event, bringing up a bridge is probably going to require becoming more familiar with the Objective C runtime than one would just learning how to write Cocoa Touch apps, which probably defeats the point of doing it in the first place.

Louis Gerbarg
+30  A: 

In the iPhone OS, mprotect() will fail if you try to use it to mark writable sections of memory as executable. This breaks bridges like RubyCocoa (and probably MacRuby) that use libffi to create Objective-C method handlers at runtime. I believe that this is by design because it was not always the case.

Ultimately, this is more a matter of platform politics than technology, but a technical workaround for this exists. Instead of generating custom method handlers at runtime, precompile a pool of reconfigurable ones that are assigned as needed, essentially making the bridging process entirely data-driven. As far as I know, this is not yet being done in RubyCocoa or MacRuby.

Another significant thing to consider is that the compiled Ruby and RubyCocoa runtimes can be significantly larger than compiled Objective-C apps. If these libraries were available on the iPhone, this wouldn't be an issue, but for now, even if you had RubyCocoa working, you might not want to use it for apps that you distribute.

Tim Burks
+5  A: 

rhomobile is an option to run ruby code on the iPhone, but it's essentially web app development. A web server runs locally on the iPhone and your ruby code renders to standard client side web technologies (html/css/javascript).

http://rhomobile.com/

methym
A: 

Hi,

I also trying to write an iPhone app in ruby using the RubyCocoaBrigde. Have you figured anything out yet if it is possible? In my case it would be kind of "prove of concept" application, so I do not need apples blessing for it ;)

Thanks, Ralph

Ralph
I didn't do anything with Ruby on the iPhone yet Ralph sorry.
Brian Heylin
A: 

I guess this is coming a bit late, but still I will leave it here if anyone finds this topic again.

MonoTouch was launched recently and provides an alternative way to develop iphone apps (c# / mono).

http://monotouch.net/

Warning : Commercial Paid "Application".

tiago
Don't forget that Iron Ruby is a .NET language, meaning you *can* develop your iPhone apps with Rubs if using MonoTouch
MKing
Sorry, I meant with Ruby, not Rubs. Rubs is not a development platform (that I am aware of).
MKing
Properly administered rubs can significantly hinder your development efforts.
mmc
I don't think monotouch does work with Ruby actually, because ruby is a dynamic language, and monotouch statically compiles the code. See here http://monotouch.net/Documentation/Limitations for the limitations of monotouch.
Dave Arkell
From what I managed to understand, at least currently, you can't develop on Iron Ruby for the iphone
tiago
+2  A: 

Uh, Rhodes (Rhomobile) does allow you to do native apps on the iPhone and all other smartphones. Yes, we do leverage doing rendering via the WebUIView control. But we allow all device capabilities and synchronized local data.

Adam Blum
+2  A: 

You might want to take a look at shinycocos. It is a child project of cocos2d-iphone, an Objective-C game programming framework for iPhone.

I haven't yet played with it, but from the git README I infer that it bundles Ruby 1.9.1 into your app.

Radamanthus
I looked at shinycocos too sometime ago, I couldn't get it installed so I switched to obj-c to learn it... but they're developing real games with it... and in ruby!!! so it definately worths a try!!
makevoid
A: 

One possible solution would be to create an application wrapping for example the rice library (google it) which includes a ruby-vm. I reckon you would be able to create c++ wrappers that you could expose to ruby, thus making an environment for iphone development with ruby. This probably requires a lot of work though ^^

Jim
+1  A: 

Take a look at http://www.appcelerator.com/products/titanium-mobile/ "Native iPhone and Android apps built with Web technologies."

Sounds good isn't it ? ;-)

Fro_oo
+4  A: 

I installed the ruby package from Cydia on my iPod Touch 1G jailbroken on 3.1.3:

image

Seems to work.

Now as for cocoa-touch that is a whole different story I would assume.

Steven Lu