To enable jpeg support in a PyQT application, you have to manually include the qjpeg4.dll
.
It works fine when the dll and pyd file are not bundled together in the final exe. For example
with py2exe you can do the following :
DATA=[('imageformats',['C:\\Python26/Lib/site-packages/PyQt4/plugins/imageformats/qjpeg4.dll'])]
setup(console=[{"script":"cycotic.py"}],
data_files = DATA,
options={"py2exe":{
"includes":["sip"],
"excludes":MODULE_EXCLUDES,
"bundle_files":3,
"compressed":False,
"xref":True}},
zipfile=None)
However, if you do the same thing, and you bundle the dll in the exe (using "bundle_files":1
), it fails with the following message :
QObject::moveToThread: Current thread (0x3a16608) is not the object's thread (0x
2dddaf8).
Cannot move to target thread (0x2dddaf8)
QObject::moveToThread: Current thread (0x3a16608) is not the object's thread (0x
2dddaf8).
Cannot move to target thread (0x2dddaf8)
QObject::moveToThread: Current thread (0x3a16608) is not the object's thread (0x
2dddaf8).
Cannot move to target thread (0x2dddaf8)
QPainter::begin: Paint device returned engine == 0, type: 3
QPainter::end: Painter not active, aborted
QPixmap::scaled: Pixmap is a null pixmap
How can I bundle the application properly ?