Not at run-time, no. You can manipulate library objects with JSFL in the IDE though: http://livedocs.adobe.com/flash/9.0/main/flash_cs3_extending.pdf. Not sure if that helps at all but perhaps you can generate code for use in your application by analyzing the library in some way.
var lib = fl.getDocumentDOM().library;
for (var i = 0; i < lib.items.length; i++)
{
var item = lib[0];
fl.trace(item.name + " " + item.getItemType());
}
Perhaps generate some code based on library objects' getItemProperty()
or getItemType()
.
Other than that, I think your best bet is to do as the others said. Create a dummy MovieClip that has each element inside of it and hide it off stage. Add a listener for "added to stage" on it and loop through its children and use "reflection" getQualifiedClassName to perform actions based on it's class or just use an instance name and a switch statement.
Lastly though, what is it exactly that you are "processing" on each of these MovieClips? Perhaps it's more of a design issue and they should all extend a common MovieClip subclass that has an "added to stage" handler added to it where you look at the MovieClip's type as it's added to your application and perform some actions in that single function. I'm working on some Localization work at work right now and this is how we handle processing multiple different clips at runtime.