Updated: This question contains an error which makes the benchmark meaningless. I will attempt a better benchmark comparing F# and Erlang's basic concurrency functionality and inquire about the results in another question.
I am trying do understand the performance characteristics of Erlang and F#. I find Erlang's concurrency model very appealing but am inclined to use F# for interoperability reasons. While out of the box F# doesn't offer anything like Erlang's concurrency primitives -- from what I can tell async and MailboxProcessor only cover a small portion of what Erlang does well -- I've been trying to understand what is possible in F# performance wise.
In Joe Armstrong's Programming Erlang book, he makes the point that processes are very cheap in Erlang. He uses the (roughly) the following code to demonstrate this fact:
-module(processes).
-export([max/1]).
%% max(N)
%% Create N processes then destroy them
%% See how much time this takes
max(N) ->
statistics(runtime),
statistics(wall_clock),
L = for(1, N, fun() -> spawn(fun() -> wait() end) end),
{_, Time1} = statistics(runtime),
{_, Time2} = statistics(wall_clock),
lists:foreach(fun(Pid) -> Pid ! die end, L),
U1 = Time1 * 1000 / N,
U2 = Time2 * 1000 / N,
io:format("Process spawn time=~p (~p) microseconds~n",
[U1, U2]).
wait() ->
receive
die -> void
end.
for(N, N, F) -> [F()];
for(I, N, F) -> [F()|for(I+1, N, F)].
On my Macbook Pro, spawning and killing 100 thousand processes (processes:max(100000)
) takes about 8 microseconds per processes. I can raise the number of processes a bit further, but a million seems to break things pretty consistently.
Knowing very little F#, I tried to implement this example using async and MailBoxProcessor. My attempt, which may be wrong, is as follows:
#r "System.dll"
open System.Diagnostics
type waitMsg =
| Die
let wait =
MailboxProcessor.Start(fun inbox ->
let rec loop =
async { let! msg = inbox.Receive()
match msg with
| Die -> return() }
loop)
let max N =
printfn "Started!"
let stopwatch = new Stopwatch()
stopwatch.Start()
let actors = [for i in 1 .. N do yield wait]
for actor in actors do
actor.Post(Die)
stopwatch.Stop()
printfn "Process spawn time=%f microseconds." (stopwatch.Elapsed.TotalMilliseconds * 1000.0 / float(N))
printfn "Done."
Using F# on Mono, starting and killing 100,000 actors/processors takes under 2 microseconds per process, roughly 4 times faster than Erlang. More importantly, perhaps, is that I can scale up to millions of processes without any apparent problems. Starting 1 or 2 million processes still takes about 2 microseconds per process. Starting 20 million processors is still feasible, but slows to about 6 microseconds per process.
I have not yet taken the time to fully understand how F# implements async and MailBoxProcessor, but these results are encouraging. Is there something I'm doing horribly wrong?
If not, is there some place Erlang will likely outperform F#? Is there any reason Erlang's concurrency primitives can't be brought to F# through a library?
EDIT: The above numbers are wrong, due to the error Brian pointed out. I will update the entire question when I fix it.