I'm working on a Gedit plugin using Python (and PyGTK) and I really havent' worked with Python much so I have no idea if I'm writing Pythonic code.
All of my own code is contained in __init__.py
. There are a few other files, but they're from an outside library that I'm hooking into. My __init__.py
is as follows:
#
# @file __init__.py
# Does the heavy lifting behind connecting Zen Coding to Gedit.
#
import gedit, gobject, string, gtk, re, zen_core
class ZenCodingPlugin(gedit.Plugin):
"""
A Gedit plugin to implement Zen Coding's HTML and CSS shorthand expander.
This file adds the menu items and keyboard shortcuts to the UI and connects
those items with the good stuff (i.e., the code expansion).
"""
def __init__(self):
gedit.Plugin.__init__(self)
def activate(self, window):
"Gedit callback: install the expansion feature into the UI"
ui_manager = window.get_ui_manager()
action_group = gtk.ActionGroup("GeditZenCodingPluginActions")
# Create the GTK action to be used to connect the key combo
# to the Zen Coding expansion (i.e., the good stuff).
complete_action = gtk.Action(name="ZenCodingAction",
label="Expand Zen code...",
tooltip="Expand Zen Code in document to raw HTML",
stock_id=gtk.STOCK_GO_FORWARD)
# Connect the newly created action with key combo
complete_action.connect("activate",
lambda a: self.expand_zencode(window))
action_group.add_action_with_accel(complete_action,
"<Ctrl><Shift>E")
ui_manager.insert_action_group(action_group, 0)
# @TODO: Figure out what these lines do
ui_merge_id = ui_manager.new_merge_id()
ui_manager.add_ui(ui_merge_id,
"/MenuBar/EditMenu/EditOps_5",
"ZenCoding",
"ZenCodingAction",
gtk.UI_MANAGER_MENUITEM, False)
ui_manager.__ui_data__ = (action_group, ui_merge_id)
def deactivate(self, window):
"Gedit callback: get rid of the expansion feature"
ui_manager = window.get_ui_manager()
(action_group, ui_merge_id) = ui_manager.__ui_data__
# Remove the UI data, action group, and UI itself from Gedit
del ui_manager.__ui_data__
ui_manager.remove_action_group(action_group)
ui_manager.remove_ui(ui_merge_id)
def expand_zencode(self, window):
"The action which handles the code expansion itself."
view = window.get_active_view()
buffer = view.get_buffer()
# Grab the current cursor position.
cursor_iter = buffer.get_iter_at_mark(buffer.get_insert())
# Grab the first character in the line.
line_iter = cursor_iter.copy()
line_iter.set_line_offset(0)
# Grab the text from the start of the line to the cursor.
line = buffer.get_text(line_iter, cursor_iter)
# Find the last space in the line and remove it, setting a variable
# 'before' to the current line.
words = line.split(" ")
before = words[-1].lstrip()
if not before:
return
# Get the language of the current document. Second line prevents an error
# if first line returns None.
lang = window.get_active_document().get_language()
lang = lang and lang.get_name()
# Using the 'before' variable, convert it from Zen Code
# to expanded code. If there isn't anything, just return.
if lang == 'CSS':
after = zen_core.expand_abbreviation(before,'css','xhtml')
else:
after = zen_core.expand_abbreviation(before,'html','xhtml')
if not after:
return
# Grab the line's indentation and store it.
indent = re.match(r"\s*", line).group()
# Automatically indent the string and replace \t (tab) with the
# correct number of spaces.
after = zen_core.pad_string(after,indent)
if view.get_insert_spaces_instead_of_tabs():
tabsize = view.get_tab_width()
spaces = " " * tabsize
after = after.replace("\t",spaces)
# We are currently lame and do not know how to do placeholders.
# So remove all | characters from after.
after = after.replace("|", "")
# Delete the last word in the line (i.e., the 'before' text, aka the
# Zen un-expanded code), so that we can replace it.
word_iter = cursor_iter.copy()
position_in_line = cursor_iter.get_line_index() - len(before)
word_iter.set_line_index(position_in_line)
buffer.delete(word_iter, cursor_iter)
# Insert the new expanded text.
buffer.insert_at_cursor(after)
I'm just asking because the above doesn't seem very object oriented and it kind of strikes me as a bad idea to put this much logic in __init__.py
, but being new at this, I'm not sure.
Is there room for improvement? If so, how?
(I'm trying to shy away from what the plugin actually does because I'm looking more for a coding style review than a logarithm review, but if you need to see the code from the outside library, the whole plugin is at here)