I am wanting to buy the book "AI Game Programming Wisdom". But I can not find the book at any of the local store's. So I am not able to read the book and see if it is for me. I have been wanting to better understand A* Path Finding for awhile now. I read a few articles online such as http://www.policyalmanac.org/games/aStarTutorial.htm which give a good detail on how it work's. But none give any examples in code and explanation.
Although I am not a seasoned programmer (working for a company). I would consider my self to be a fairly advance programmer. I made a few tile based games and I have a great understanding of OOP, polymorphism, including Abstract classes and Interfaces. But my main concern isnt how advance the book is (although I feel in dept detail is always good). But more of the broad range of the book.
So my question is... is "AI Game Programming Wisdom" a good book for someone who is trying to do AI for any type of game inlcuding 2D games (flash games). Cause judging by the front cover, it looks as if the book is more centered on 3d games. But Like I said, I never touched the book so I wouldnt know what it is truely about.
If so then what series is the best to buy. Judging on amazon, some of the older series got better reviews then the new one.
if not, then can anyone recommend any good articles or books on AI, especially A* Path finding.
This question goes out to anyone who read the books or have any resources on A* Pathfinding. THanks!!!