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1745

answers:

5

Is there a built in method, function, API, commonly accepted way, etc. to dump the contents of an instantiated object in Objective C, specifically in Apple's Cocoa/Cocoa-Touch environment?

I want to be able to do something like

MyType *the_thing = [[MyType alloc] init];
NSString *the_dump = [the_thing dump]; //pseudo code
NSLog("Dumped Contents: %@", the_dump);

and have the object's instance variable names and values displayed, along with any methods available to call at run time. Ideally in an easy to read format.

For developers familiar with PHP, I'm basically looking for the equivalent of the reflection functions (var_dump(), get_class_methods()) and the OO Reflection API.

+6  A: 

Short of the description method (like .toString() in Java), I haven't heard of one that was built in, but it wouldn't be too difficult to create one. The Objective-C Runtime Reference has a bunch of functions you can use to get information about an object's instance variables, methods, properties, etc.

Dave DeLong
+1 for the information, just the kind of thing I was looking for. That said, I was hoping for a pre-built solution, as I'm new enough to the language that anything I'd quickly hack together might miss some major subtly of the language.
Alan Storm
If you're going to downvote an answer, please have the courtesy to leave a comment why.
Dave DeLong
A: 

Look at Objective-C runtime

+11  A: 

UPDATE: Anyone looking to do this kind of stuff might want to check out Mike Ash's ObjC wrapper for the Objective-C runtime.

This is more or less how you'd go about it:

#import <objc/runtime.h>

. . . 

-(void)dumpInfo
{
    Class clazz = [self class];
    u_int count;

    Ivar* ivars = class_copyIvarList(clazz, &count);
    NSMutableArray* ivarArray = [NSMutableArray arrayWithCapacity:count];
    for (int i = 0; i < count ; i++)
    {
        const char* ivarName = ivar_getName(ivars[i]);
        [ivarArray addObject:[NSString  stringWithCString:ivarName encoding:NSUTF8StringEncoding]];
    }
    free(ivars);

    objc_property_t* properties = class_copyPropertyList(clazz, &count);
    NSMutableArray* propertyArray = [NSMutableArray arrayWithCapacity:count];
    for (int i = 0; i < count ; i++)
    {
        const char* propertyName = property_getName(properties[i]);
        [propertyArray addObject:[NSString  stringWithCString:propertyName encoding:NSUTF8StringEncoding]];
    }
    free(properties);

    Method* methods = class_copyMethodList(clazz, &count);
    NSMutableArray* methodArray = [NSMutableArray arrayWithCapacity:count];
    for (int i = 0; i < count ; i++)
    {
        SEL selector = method_getName(methods[i]);
        const char* methodName = sel_getName(selector);
        [methodArray addObject:[NSString  stringWithCString:methodName encoding:NSUTF8StringEncoding]];
    }
    free(methods);

    NSDictionary* classDump = [NSDictionary dictionaryWithObjectsAndKeys:
                               ivarArray, @"ivars",
                               propertyArray, @"properties",
                               methodArray, @"methods",
                               nil];

    NSLog(@"%@", classDump);
}

From there, it's easy to get the actual values of an instance's properties, but you have to check to see if they are primitive types or objects, so I was too lazy to put it in. You could also choose to scan the inheritance chain to get all the properties defined on an object. Then there are methods defined on categories, and more... But almost everything is readily available.

Here's an excerpt of what the above code dumps for UILabel:

{
    ivars =     (
        "_size",
        "_text",
        "_color",
        "_highlightedColor",
        "_shadowColor",
        "_font",
        "_shadowOffset",
        "_minFontSize",
        "_actualFontSize",
        "_numberOfLines",
        "_lastLineBaseline",
        "_lineSpacing",
        "_textLabelFlags"
    );
    methods =     (
        rawSize,
        "setRawSize:",
        "drawContentsInRect:",
        "textRectForBounds:",
        "textSizeForWidth:",
        . . .
    );
    properties =     (
        text,
        font,
        textColor,
        shadowColor,
        shadowOffset,
        textAlignment,
        lineBreakMode,
        highlightedTextColor,
        highlighted,
        enabled,
        numberOfLines,
        adjustsFontSizeToFitWidth,
        minimumFontSize,
        baselineAdjustment,
        "_lastLineBaseline",
        lineSpacing,
        userInteractionEnabled
    );
}
Felixyz
+1 that's pretty much how I'd do it (make it an `NSObject` category). However, you have to `free()` your `ivars`, `properties`, and `methods` arrays, or else you're leaking them.
Dave DeLong
Woops, forgot that. Put them in now. Thanks.
Felixyz
+2  A: 

Here's what I am currently using to automatically print class variables, in a library for eventual public release - it works by dumping all properties from the instance class all the way back up the inheritance tree. Thanks to KVC you don't need to care if a property is a primitive type or not (for most types).

// Finds all properties of an object, and prints each one out as part of a string describing the class.
+ (NSString *) autoDescribe:(id)instance classType:(Class)classType
{
    NSUInteger count;
    objc_property_t *propList = class_copyPropertyList(classType, &count);
    NSMutableString *propPrint = [NSMutableString string];

    for ( int i = 0; i < count; i++ )
    {
        objc_property_t property = propList[i];

        const char *propName = property_getName(property);
        NSString *propNameString =[NSString stringWithCString:propName encoding:NSASCIIStringEncoding];

        if(propName) 
        {
            id value = [instance valueForKey:propNameString];
            [propPrint appendString:[NSString stringWithFormat:@"%@=%@ ; ", propNameString, value]];
        }
    }
    free(propList);


    // Now see if we need to map any superclasses as well.
    Class superClass = class_getSuperclass( classType );
    if ( superClass != nil && ! [superClass isEqual:[NSObject class]] )
    {
        NSString *superString = [self autoDescribe:instance classType:superClass];
        [propPrint appendString:superString];
    }

    return propPrint;
}

+ (NSString *) autoDescribe:(id)instance
{
    NSString *headerString = [NSString stringWithFormat:@"%@:%p:: ",[instance class], instance];
    return [headerString stringByAppendingString:[self autoDescribe:instance classType:[instance class]]];
}
Kendall Helmstetter Gelner
+1 very useful, although it only answers the question in part. Will you add a comment here when you release the library?
Felixyz
Yes, I'll add on to this...
Kendall Helmstetter Gelner
+1  A: 

Honestly, the right tool for this job is Xcode's debugger. It has all this information easily accessible in a visual way. Take the time to learn how to use it, it's a really powerful tool. More information: Xcode Debugging Guide.

Colin Barrett
+1 for good info, but sometimes it's faster to dump the state of an object at two points and diff the output than it is starting at the state of a program at a single point in time.
Alan Storm