I'm getting very low framerate with OpenGL ES. If the model is far from the camera I get like 35 fps, but if it fills entire screen (say, a skybox) I'm getting 6-8 fps. It even happens when rendering a skybox alone and nothing else.
Is that actually an issue with the emulator? I'm using Windows XP SP3 on a AMD Athlon 64 Dual Core 3800 2Ghz, with 1 Gb RAM.