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132

answers:

1

Using a common flash 3d library such as Papervision3d or away3d & as3dmod or better create a Flash 3d object manipulator that:

  • Loads a complex 3d object (for example a pottery item)
  • Allows a user to rotate the object
  • Allows a user to grab vertices with the mouse and stretch them like so:
    • Drag on x-axis(symmetrical - changes affect a given points area across that points entire section - i.e. to widen a pot)
    • Drag on x-axis(non-symmetrical - changes affect a given points area, but local to that area only - i.e. when rotating you can see a bulge or a indent)
    • Drag on y-axis(symmetrical - changes affect a given points area across that points entire section - i.e. to make a pot taller from the given point)
    • Drag on y-axis(non-symmetrical - changes affect a given points area, but local to that area only - i.e. to make a pot taller but in a skewed way...like the leaning tower of piza or something)
    • Drag on x & y axis (symmetrical - to resize basically)
    • Drag on x & y axis (non-symmetrical - this would be the pliable version of the transform, where whatever the user does affects the local area in a set way - i.e. to really mangle a pot, or if your skilled make it real nice)
  • Finally Allows a user to capture & download a picture of said object after manipulation
A: 

Bullet points 1 and 2 are easy (or at least, very possible with little effort.) For 1, just make sure you are using a file type for which the 3d engine has a corresponding file parser. For example, both PV3D and away3d support 3ds files.

Bullet point 4 is easy as well. You can use adobe's as3corelib image classes to generate a JPG or PNG in flash and do with it what you want from there.

Bullet point 3 is, as @alecmce said, pretty hard. I have used both PV3D and away3d quite a bit but I have never had the need to attempt what you are talking about here. For that I am thankful because I have a hard time following some of the math used in 3d rendering engine, let alone a 3d polygon manipulation tool. Eeek.

sberry2A
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