Consider the following class
public class Class1
{
public int A { get; set; }
public int B { get; set; }
public int GetComplexResult()
{
return A + B;
}
}
In order to use GetComplexResult
, a consumer of this class would have to know to set A
and B
before calling the method. If GetComplexResult
accesses many properties to calculate its result, this can lead to wrong return values if the consumer doesn't set all the appropriate properties first. So you might write this class like this instead
public class Class2
{
public int A { get; set; }
public int B { get; set; }
public int GetComplexResult(int a, int b)
{
return a + b;
}
}
This way, a caller to GetComplexResult
is forced to pass in all the required values, ensuring the expected return value is correctly calculated. But if there are many required values, the parameter list grows as well and this doesn't seem like good design either. It also seems to break the point of encapsulating A
, B
and GetComplexResult
in a single class. I might even be tempted to make GetComplexResult
static since it doesn't require an instance of the class to do its work. I don't want to go around making a bunch of static methods.
Are there terms to describe these 2 different ways of creating classes? They both seem to have pros and cons - is there something I'm not understanding that should tell me that one way is better than the other? How does unit testing influence this choice?